![]() Thanks for that!ġ.3.7 - Added some more graphics by LumSht, on the Super Mario Land side.ġ.3.7.1 - Added alternate graphics for bunbun and heavy zed.ġ.3.8 - Added lots more graphics, and made a change to Tatanga's Robot Guards to make them more aggressive and interact with thrown projectiles better.ġ.4 - Added a new NPC: The Crystal Ball from the final boss of Super Mario Land 2. Big thanks to Marioman2007 for helping with these!ġ.3.5 - Added even more GFX, big thanks to SuperAlex for providing them!ġ.3.6 - Added more GFX to the pack, in the Super Mario Land 2 side of things.ġ.3.6.1 - Added an extra graphic by LumSht. ini filesġ.3.3 - Made a fix to the Tokotokos, fixing a bug where they would act wonky on slopes.ġ.3.4 - Released another update, fixing some bugs with the sky and marine pop. Also included four new recolours of the Yurarin NPCs, by DisasterMaster!ġ.1.3 - Added two SMW styled alternate sprites for the bird fish and spiny cheep cheep on the SML2 side.ġ.1.3.1 - Made a minor fix to the sky/marine pop NPCs where the player would previously be able to farm 1-ups if stomping foes while riding them.ġ.2 - Made documentation for the NPC pack, and fixed some minor spelling and grammar mistakes within the pack.ġ.3 - Added many new alternate graphics, provided by SuperAlex and P-Tux7.ġ.3.1 - Fixed multiple bugs, and added a few new alternate graphics.ġ.3.2 - Made a very minor change to Dragonzamasu to make him able to be moved with layers, as well as updating a couple. Also added a note and a fix for it when using a, as it can be buggy with the pop.ġ.1.1.1 - Fixed a very minor bug with the Gunion relating to it spawning its projectiles.ġ.1.1.2 - Fixed a small bug with the sky/marine pop where the player wouldn't take damage sometimes when in it.ġ.1.1.3 - 9thCore fixed some bugs with the Bopping Toady NPC.ġ.1.2 - Fixed a bug with the Witch where she would become friendly if placed in a section that the player doesn't start in. Fixed a few more bugs with the sky/marine pop.ġ.1.1 - Fixed a bug with the sky/marine pop, when going offscreen for too long horizontally it now kills the player. Also added a config to change the player's X and Y offset while inside the vehicle.ġ.1 - Added the ability to alter the health of all SML1 NPCs that have health by default, via a new NPC config called "health". Here are the screenshots, and a video showcasing the pack.ġ.0.1 - Added a feature to make the sky/marine pop compatible with Enjl's walljump script and fixed some bugs. ![]() We hope you enjoy using this pack, there's something for everyone included in here. When it comes to crediting, please refer to another txt document called "Detailed list of who made what", as this contains in alphabetical order a list of what got coded and created by who. ![]() ![]() Many other people contributed to the pack in the past, and the full list of credits is included within each category of the pack in a txt document called "Credits". This would not have been possible without the collective efforts of the team behind this, that being There's even a few original NPCs, either made up or based on something, such as the "Roketon Gunner", based on the original concept art for that enemy, or "Tatanga's Robot Guard", based on a panel in a Gameboy comic about Super Mario Land. There's not only NPCs and Blocks, but also recolours, categorising of basegame NPCs, modifications of some basegame NPCs and tons and tons of extra settings. After two and a half years, we finally present you this.Ī massive love letter to the first Super Mario Land games, with NPCs, bosses, powerups and gimmicks, all featured in a ginormous NPC/Block pack.
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